Kingdom Rush ReVengence #3: The shitspamming continues
It gets even worse.
The haha funny mini Big Bertha gets even better, considering the insane enemy density. Literally unplayable without Goblin Launchers.
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The rest of the Snowy campaign is considerably bullshit. Most levels have insanely seperated exits, which is 10x more painful than a kick in the nuts. To deal with this, use a hero that has high damage capabilities and some blockade *cough* siege machine *cough* with some lv1 barracks to deal with 1 path, and focus building a T4 Goblin Launcher on the other path ASAP
Siege Engine is still OP AF for the most part. Nearly 2k area Dmg is no joke, essentially a mini Rain of Fire. Quake also has massive bonkers AoE.
Boss 2 (Jokull) is piss easy. Your defense is strong enough for fending off some pathetic enemies after surviving that far into the level.
Otis' Farmlands undergoes a massive glowup in this mod. What originally is a pathetic random weak enemy spam level, is now a massive spam of 2k HP enemies which could kill your entire defense line in 3 seconds flat. The original level is filled with farmers. This version of Otis Farmlands is still filled to the brim with farmers, but Vietnamese ones. You know, the ones that kicks invaders' ass? Yeah, that's how this level feels. Still easy though, but at least it's hilarious now. Also, Joe Jenkins' is now a reliably difficult boss with strong peons and great pushing power, so that's immediately a plus.
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Towers review:
- Mausoleum: Cheap, high damage, fast attack rate. Has higher DPS when the spectral cap++ update is brought. Has some summons as well. Pretty cool in general, excellent for chipping enemies to hell.
- Cemetery: Look at future videos to see how hilariously broken the exploding zombies are. Essentially a portable Disease Nova, which is, needless to say, fucking broken.
- Boneflingers: Cheap, has godlike DPS and attack rate, has superb anti-flying capabilities, summons Bone Golemns (very offensive and adds a million DPS to the tower) and Skeleton Warriors (now deals 20-40 damage and has quite some armor) every 11 seconds. Extremely powerful balance between offense and defense. Simply lit.
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