Kingdom Rush ReVengeance #5: Anurians & Ruins Postgame stages

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Extra levels are suprisingly easy when compared to the unholy forsaken bullshit in maingame. It is supposed to be hard, but sometimes it feels as if the Rocket Launchers are hilariously broken or some shit.
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Levels & Stratergy:
- First Anurian level: As you could see in the thumbnail, I go for the haha funny strat. The most noticable threat in this entire campaign is the unholy spam of highly-armored Anurian Wardens. However, they have some lethal weaknesses. They are slow. Which makes them a perfect mass of targets for the Rotten Forests' Fear Mist. To be honest, you haven't seen this level back then in May when the Rotten Forests weren't nerfed, all of those Wardens are essentially running left and right, struggling to advance, even for the slightest bit. Chuck in some Mausoleumns for chipping down the Warden while they're still moonwalking and destroying the flying enemies and this level would become the most trivial piece of shit ever.
- Anurian Valley: Very funky level. Two entirely seperated sections means you'll have to evenly spread out your defenses. Thankfully Murglun combined with the overpowered reinforcements could (and would) destroy every early enemy wave with ease, so you could take your time. However, this level extends for far longer than just the early waves.
Starting from wave 5 or some shit, there will be more Channelers that will buff enemies to oblivion, and the Oracle (?, probably not their name but whatever) which deals insanely high magic damage, gets buffed by the channelers, and are spammed in hordes. They are quite fast as well, weildng a reliably high amount of HP, and explodes upon death. Sounds pretty nutty, until you realize that they are your classic ranged enemy. Just use the Cemetary once again, and watch them suffer trying to advance in the battlefield
Flying enemies are quite a threat in this level as well, since the design of the battlefield clearly suggests you to defend the two "valley" chokepoints (unless you're a literal fucking psychopath). Channelers + Amphilians (?, let's just make up some names for fucks' sake) makes for an extremely deadly combo, since those Amphilians just rushes close to your exit. You could deal with this by simply spamming Dark Obelisk near the exits and let them take care of the Amphilians for you.
Final major problem is the Crystal Demolisher shitspam. Insanely high HP. High AoE damage. Massive explosion on death. To deal with them, just spam instakills. Whatever will do. Murglun does the job very well, especially if you could group the Demolishers up for her hero spell. When the spam gets incredibly out of control (Wave 12+ onwards), just simply spam Shadow Archers' instakill move near the left exit and call it a way. It is stupid as fuck, but it works, and is the only relatively reliable way to destroy that mess.
- Pond of the Sage: Do whatever, lul. Boss is easy as hell. Use the stratergy for the previous level against this one, once again, and you should be good. Boss would switch paths after he travels through half of the map, so yeah, build your defenses adaptively.

Overall, the Anurian levels are pretty fun. Crazy enemy spam, but still fun. Great scenery and map in general.
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Ruins Campaign:
Easy levels with nothing noteworthy, aside from the boss. Instakill pots are insanely powerful, as you could expect.
Boss level is changed greatly: The haha funny dragon man starts advancing down the path since wave 10. Real crazy stuffs. He has 47.5k HP so you'd better try damaging him as much as possible. Let Murglun deals constant damage to him by raining her fiery burning piss down the dragon, meteor&soulstrike to massively damage him, use the Boneflingers & Bone Golems (not the Obelisks, their DPS against bosses are the shittiest thing ever, even weaker than Mausoleum, and Mausoleum is miles cheaper) to massively damage him, Shadow Mark to increase the amount of damage he would take and use/abuse the exploding zombies to constantly chain enemies and isolate them from the boss, allowing you to heavily damage him the way I did.




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Lib currently has 174 views spread across 14 videos for Kingdom Rush. Kingdom Rush has approximately 23 hours of watchable video on his channel, roughly 7.90% of the content that Lib has uploaded to YouTube.