Kirby Super Star Perfect Runs - Revenge of Meta Knight - Chapter 6 (Halberd Underside)
I've been wanting to do Perfect Runs of the Kirby games for a while, but I find it high time to do that, after the events of Comic Con. Why? Because of Kirby's Dream Collection. Like Kirby's (Epic) Return to Dream Land, it managed to be fun, and when I played it and got Platinum medals from Happiness Hall, I got rather popular with the opposite sex for all the good traits I displayed, to the point where a few of the gals offered to bring me to their own hotel rooms. Of course, the kids are the inspiration for me continuing on my stunt videos. I'm sure you can gather why.
Oh yeah, the pic of me with the two receptionist ladies as I promised:
http://s9.postimage.org/45oghrw72/MKDHWith_Girls_Mark.jpg
(Excuse the blurriness and the mark. I do have the more raw files though.)
So what are the perfect run conditions? Here we go:
*No damage (goes without saying)
*No abilities unless deemed necessary
*No invincibility candy
Flying and sliding are both allowed, though should be kept under control to keep the whole thing interesting.
I actually have to try in order to make this chapter resemble hard. It BARELY works, and it only does because of a completely optional duo miniboss fight with Buggzy and Chef Kawasaki. Even the 2 Moto-Shotzos in the perfect positions have to deal with something easily silencing them. The Puzzle Boss, Halberd Reactor, is only made anything resembling hard by an AI Helper, but if you're doing that, you might as well care that you'd probably lose the Helper's ability.
Chapter 7, though.....just wait until that is out. It's going to be a doozy.
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