Kirby Super Star Perfect Runs - Revenge of Meta Knight - Chapter 4 (Halberd Decks)
I've been wanting to do Perfect Runs of the Kirby games for a while, but I find it high time to do that, after the events of Comic Con. Why? Because of Kirby's Dream Collection. Like Kirby's (Epic) Return to Dream Land, it managed to be fun, and when I played it and got Platinum medals from Happiness Hall, I got rather popular with the opposite sex for all the good traits I displayed, to the point where a few of the gals offered to bring me to their own hotel rooms. Of course, the kids are the inspiration for me continuing on my stunt videos. I'm sure you can gather why.
Oh yeah, the pic of me with the two receptionist ladies as I promised:
http://s9.postimage.org/45oghrw72/MKDHWith_Girls_Mark.jpg
(Excuse the blurriness and the mark. I do have the more raw files though.)
So what are the perfect run conditions? Here we go:
*No damage (goes without saying)
*No abilities unless deemed necessary
*No invincibility candy
Flying and sliding are both allowed, though should be kept under control to keep the whole thing interesting.
Even though there's only one failed attempt outtake, not even from a usual problem, don't be fooled into thinking this chapter is easy enough, because the Jukid/Poppy Bros. Sr. will be more than happy to ground anybody who lets being airborne make them complacent. They're easily the hardest problem in the stage, though, but surprisingly, Combo (Glass) Cannon managed to put up an entertaining fight that contrasts Kid Icarus Uprising's balance problems....
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