Komugi on Fight: Dog Fight Spinoff Sisters! FINAL [K・o・F!大乱戦スピンオフシスターズ!] Game Sample - PC/Doujin

Komugi on Fight: Dog Fight Spinoff Sisters! FINAL [K・o・F!大乱戦スピンオフシスターズ!] Game Sample - PC/Doujin

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Published on ● Video Link: https://www.youtube.com/watch?v=O83olaaExus



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There are bad Doujin games that come along every now and then and then there are BAD Doujin games that come along every now and then. This super rare title is of the BAD variety... it's actually more like one 1.2 BAD title(s), but I'll get into that near the end of this composition. What you need to know upfront is that it is a "lost" commercial Fighter Maker 2nd / FM2nd game that, while well-intentioned, was better off as a miscellaneous data fan disk than a game, but the end result feels like a miscellaneous fan disk with a BAD game attached to it (with said game making you work for Easter eggs). Released in 2004 by the "Komugi Game Project", "Komugi on Fight! Dog Fight Spinoff Sisters! FINAL" (or it's ridiculously long whole name- -Komugi on Fight! Nurse Witch Komugi-chan Majikarte Dog-Fight Spin-Off Sisters! FINAL) is the only known fighting game based on not only the "Nurse Witch Komugi" spin-off series, but also its original inspiration, "The SoulTaker" (an attempt at a mature anime series produced by the esteemed "Tatsunoko Productions").

Nearly everything is wrong with this game besides the artwork; while I knew going in that the game was going to be bad (based on the one time it has appeared for sale in recent memory, as the seller was very honest and provided a brief clip for me to watch it in action), I had to dig in to see what, if any, redeeming qualities it had. KoF! is appealing enough in screenshots and even the in-game opening shows some stylistically interesting renderings of a few ST/NWK characters, but the game is broken... a small handful of decent animations (and Komugi's cute cosplay attacks) can't save this one. Technically, while the game has super moves and air guard, it is not as deep as Street Fighter II or as polished or balanced as most fighters from the 80s or early 90s.

It possesses only two attack buttons (with a third for three characters who taunt) and less than a handful of compound actions that require both buttons. The characters have all kinds of laggy frames, delayed actions, moves that leave characters WIDE OPEN, moves with poor hit detection, moves with poor collision detection, moves with no range, moves that appear out of nowhere, almost no combos in which to speak of, improperly displayed movelists, and more. Moves are done without diagonal inputs, and the game takes these inputs seriously, so you can't just roll the gamepad to pull off certain moves (as they are too similar to existing attacks). Each character only has one color. It gets better though...

Some fights are won in arbitrary ways (resulting in a draw or if certain moves connect a certain way, will end the fight even if the opponent still has health left), one character's theme (Magical Maid Koyori) will not even loop properly after the first match (I artificially added the music for the second round), text has various display bugs, especially in the character endings, and one of the game's fairly unique FM2nd features, passwords, were not even portrayed properly in the final version of the game, causing me to have to find the addendum to them with the Wayback Machine (as it was apparently a known and complained about issue). So, is there anything redeeming about this game? Well, the music is mostly inoffensive and there is one other thing. Uhhh... kind of one thing anyway. The game is atypical due to its large amount of "unlockable" content.

Most FM games have no unlockable content, and the few that do ("Super Cosplay War Ultra", "Happy Battle", etc.) are limited in utility, unlocking extra characters. While this is a cool feature that definitely should've been utilized more in other fan projects, KoF! takes things a little further. The game is quite large as there are several zipped folders and miscellaneous omake contents to peruse. This includes a browser-based mini-game featuring Mugi-Maru (Komugi's "sidekick"), a half dozen locked folders with passwords revealed from each character's "ending" which includes (at the time) hi-res artwork (some of which is ecchi), the game's soundtrack in .wav format with one or two unused higher quality arrangements, several jackets (covers) if you want to make a replacement cover or your own case for the soundtrack, and even a protoype of what is perhaps the WORLD'S ONLY JAPANESE "Finding Nemo" fighting game (yes, "that" Finding Nemo). I may show it someday as it's virtually unplayable and only worth a laugh out of sheer morbid curiosity.

This is one of the rare fighting games not listed in Arunau's 2D tsukuru wiki or Fighters Front Line.

https://w.atwiki.jp/arunau32167/pages/740.html
http://kakuge.info/d/

There are still remnants of the devs around, so I haven't reached out for distribution yet. This is a video of the game in action showing one playthrough. Enjoy.

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Anime
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