Kotlin LibGDX/KTX RPG Tutorial - Part 10 (Interpolation & CameraSystem)

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Duration: 23:21
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This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.

The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods

Part 10 - Interpolation & CameraSystem:
In this part we are going to learn how to add interpolation to our rendering and how to lock the camera to a specific entity.

Chapters:
00:00 - Interpolation
10:25 - CameraSystem







Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english