L.A. Noire - Cole vs Mrs. Black pt. 2 (The Driver's Seat)

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L.A. Noire
Game:
L.A. Noire (2011)
Duration: 4:25
215 views
3


This video contains some entirely new Mrs. Black glitches, as well as the savage conclusion to Cole's and Mrs. Black's feud.

0:00 - the event at the front door of Mrs. Black's apartment can be triggered by not only Cole but also his partner. Therefore: you can use your partner to start the event while Cole is free to do other things, causing some glitchy results.

In this first clip Stefan knocks on the front door as Cole knocks on the back door. Mrs. Black is scripted to open the door which is the closest to Cole, apparently, so she comes to the back door. But then the dialogue itself takes place at the front door, so everyone is suddenly teleported there. The cutscene also looks a little weird since the front door is not open...

(Not on the vid: having Stefan knock on the front door as you're perusing your notebook doesn't do anything interesting. Cole just automatically closes his notebook in time for the dialogue to start.)

0:43 - entering a car as Stefan knocks on the front door freezes your controls for a moment. But instead of the intro starting, Cole is now free to move with the car while the intro is buffered in the background. It starts instantly the next time you exit the car, so you can do strange things like drive very far and then watch the cutscene with unloaded environments.

1:51 - another test involved trying to overlap the intro cutscene with another level cutscene. The two cutscenes play back-to-back instead of becoming overlapped.

(Untested: maybe start doing a street crime while this cutscene is buffered? Is such a thing even possible? Would have to start a new game to try out.)

2:26 - after having buffered the intro cutscene using the car technique, then driven far enough away from the Black apartment that you get an auto-save, upon reloading things have changed. Knocking on the front door does not automatically begin the Mrs. Black intro cutscene. Mrs. Black just walks up to the door and stands there idly. This means you can move her around the place, and can probably guess what this means...

2:51 - but first, a derpy moment between Stefan and Mrs. Black. Stefan accidentally knocks on the front door from the inside, prompting Mrs. Black to come open it. The two characters awkwardly dance around the space in front of the door for a while.

(Note: the normal intro dialogue can be activated whenever you want by using the talk prompt on Mrs. Black. This doesn't happen normally. Also, whenever you start the dialogue, all characters are teleported to Mrs. Black's front door as usual.)

3:18 - finally, Cole lures Mrs. Black outside the house, into her doom...

...and then. The shock! The horror!

The game realizes, though, that Mrs. Black is an important character, and you can't kill her without consequences. The game gives you a "Citizen Injured" game over message. I guess it varies by character who is considered important and who is not.

(Poor Schroeder, not even the game likes him...)







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