Witcher 3 (PS4) - incidental glitches pt. 2

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I have a flu, and can't be bothered to edit and publish anything more relevant today than some more random, not-always-harmless oddities from my first Witcher 3 playthrough on patch 1.0... So there!

This is likely my last Witcher 3 video, at least until the day in distant future when I resume playing it. It's a good game and fun to mess around in, so it will likely remain as one of the games I'll return to every once in a while.

I: This man had a dog, and the dog was stuck in a wall.

II: Some people levitating in air. It's as if they were hanging out on an invisible ship, but this doesn't explain how there isn't any collision anywhere and Geralt just falls through when trying to jump there.

III: a quick graphical oddity in the sky. Blink and you'll miss it.

IV: another instance of a door glitching up because a NPC is preventing it from opening.

V: a levitating box. Wouldn't be anything too special by itself, but it has some collision and Geralt's limbs react to it. Hence, he can sit on top of it like a chicken brooding an egg.

VI: Geralt's legs become especially twisted if he meditates on top of the levitating box.

VII: some NPC has issues with a box that is stuck to his vicinity.

VIII: a outdoors wall cloth comes through the wall and can be seen indoors. This doesn't usually happen in this location.

IX: we were messing around with sailing with Kazooie this one time. Apparently just sailing in cramped spaces - in this instance between a pier and another ship - can get you out of bounds. Geralt pops inside the ship. Once inside, there's not much to do than just sit back and admire the bare interior... I think you have to retry to leave here.

X: wallkicking in a specific way in a cramped space causes your character to get stuck in air like this. One way to leave this mode is to open the skill-menu for a moment.

XI: Geralt can also get himself stuck wallkicking.

XII: some rude NPC walks through people during a cutscene.

XIII: this woman NPC has problems with her musical instrument.

XIV: and as the epic finale... well, I saw someone having published this glitch already, but here's some more footage of it.

Going very south in Velen near the big tree gives you the "approaching the edge of the world" message as usual. However, when I ignored it, the game went ahead and placed Geralt on top of a huge invisible wall near the tree. From there I could reach the roots of the tree and could explore a decent-sized OoB area.

After having my fill of the OoB, I couldn't leave, though. I tried to escape by jumping down with Roach, for instance, but it didn't go too well. There appears to be plenty of death collision in the vicinity.







Tags:
The Witcher 3: Wild Hunt (Video Game)
glitch
trick
odd



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