Large Numbers of Entities with Mass in UE5 | Feature Highlight | State of Unreal 2022
Watch our evangelism talk ‘Large Numbers of Entities with Mass in Unreal Engine 5’ from the State of Unreal 2022 livestream.
In this talk, Global Lead Evangelist Mario Palmero explores how the Mass Framework in UE5 represents a new paradigm in how we stage entities with behavior in Unreal Engine. This system is much more scalable than the Actor and Components pair, but requires some time and practice to master to its full potential. We talk about how Mass facilitates data-oriented design, enabling you to create Fragments, Entities, and Processors from scratch.
To demonstrate this, we make a simple building simulation and dive into how it could be applied to games. After that, we take a look at the Mass LOD and State Trees.
Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources: https://www.unrealengine.com/en-US/download
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