Learning three.js 01 :: Getting Started
The bare bones of a threejs app: A camera staring at a wireframe box!
This requires a basic knowledge of Javascript. If you don't, but do know another language, this should be easy to follow.
three.js is a javascript library that lets you easily use OpenGL (WebGL) in modern browsers. Its small and convenient, and I'm enjoying it a lot. I'm still learning how to use it, and these videos will be documenting that process.
LINKS
Source code w/ comments: https://github.com/saucecode/threejs-demos/tree/master/01_GettingStarted
Some neat examples of three.js in use can be found here http://threejs.org/examples/#webgl_lights_physical
I'm developing on Xubuntu 14.04, but the process should work seamlessly on any OS with a modern browser.
https://rawr.nz/
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