Let's Go Home Part 2: The comidy of stupidity.
It's true, it's very stupid to just skim the game.
It loathes you for it!
Anyway, I explore some deeper constructions of the game, namely how you can kill yourself and alternate endings.
The safe is found AFTER the Rachel bit because her existence allows the photo. If not, you get a brainscan telling you're sleepwalking and talking.
Still, the game really mixes things up here and there, but viarity in binairy and trinairy is still very stale.
Mass Effect 3 cannot have a thousand endings if every previous decision was yes or no. The details would be different, but overarching constructs remain in tact.
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