Let's Play Amnesia: The Bunker Ep.3 The Prisoner
On the third episode of Let's Play Amnesia: The Bunker, we've managed to reach the Communications room in the Soldier Quarters, but we still to activate the full chain of power leading to it in order to get the Armory code. Amongst the soldiers bunks we also find some more notes that further flesh out the events leading up to the beast's arrival in the Bunker. It also seems to be growing more aggressive, and surviving down in the Soldier Quarters proves to be a challenge, especially when I need to remove the rats blocking our path forward again. Eventually, we get the power routed and obtain the code. After returning to Administration to lock in our success, I decide to explore the Prison in hopes of finding a Lighter. To my surprise, we find a living German prisoner still locked in one of the cells, along with a handy-looking pair of bolt cutters. Unfortunately, without a Wrench to open up the grates we have no way to reach the mechanism for opening the cells. We're forced to abandon the Prison for now, but not before finding a clue to the Wrench's location.
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