Let's Play Amnesia: The Bunker Ep.5 The Beast's Origin

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Duration: 1:11:11
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On the fifth episode of Let's Play Amnesia: The Bunker, we've returned from Maintenance with the Wrench needed to open up the Bunker's grates. With it, we're able to return to the Prison, enter the control room, and open all of the cells. This does result in the lone prisoner's unfortunate demise, but it nets us the Cutters. These can be used to cut open chains, padlocks, and (as I eventually learn) disarm tripwire traps. With these two tools in hand, we then do a bit of backtracking to previous areas in order to snag items and lore that were locked off before. One of the notes we find reveals who the Beast used to be, as they describe the event that would lead to their eventual transformation. Once we're done cleaning up in the Central Bunker, Soldier Quarters, and Maintenance, it's time to head into the Arsenal for the first time. Here we not only spot the Explosives that we've been looking for, but also come to realize that the entrance to the Roman Tunnels is located here as well. The entrance is flooded thanks to the soldier's sabotage, but we can power up a generator to drain the water. Conversely, to reach the Explosives we'll need to navigate a maze of ammo shelves to enter the cage they're stored in.

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