Let's Play Dead Space 3 Ep.19 Reprogramming The Ancient Machine
On the nineteenth episode of Let's Play Dead Space 3, Isaac has entered the interior of the Machine in order to reprogram it to do...something, besides just holding the Brethren Moon in sis. We're pretty much just following the instructions of a long dead man and hoping he knew what he was talking about. However, even Serrano didn't seem to know exactly what would happen. After fighting through hordes of Enhanced Necromorphs and launching ourselves to another section of the Machine that's overgrown with ancient Necromorph growths, we find the pylon-things we need to spin in order to properly calibrate the alien macromachine. When they're seemingly in the correct configuration, pieces of the Machine rise into position and make it seem like we're on the right track. So then we just need to head back to finalize our changes before we can use the Codex to fully activate it, by reorienting the bendy orb-pillars from before. Once that's done, we need launch over to the core of the Machine to find the controls and activate it, but Danik's disposable Unitologists are blocking our path. Right before the final ascent to the controls we find the mummified body of Dr. Earl Serrano, and a log that reveals what the completed Machine will do to the Brethren Moon.
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