Let's Play Burnout 2: Point of Impact (GCN) | Part 7: Downtown Madness
Thanks for all of the support for AmazingWizardStudios. This is Part 7 of Let's Play Burnout 2: Point of Impact on the Nintendo GameCube!
Winding Road Grand Prix
It's time to do another grand prix: the Winding Road Grand Prix. There are four races this time around, and the first one takes place in a downtown setting, where we also encounter buses. It's somewhat easy, but it takes more time to complete because of lenghty tracks. We used the Cop Car for this one since we unlocked it in the previous part of this Let's Play. And hey, it's useful for racing with blaring sirens.
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Car Used: Cop Car
Transmission: Manual
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Table of Contents:
02:56 Race 1 @ Sunrise Valley Downtown
07:01 Replay
11:47 Race 2 @ Interstate Loop
15:56 Replay
20:37 Race 3 @ Airport Terminal 1 & 2
26:35 Replay
33:00 Race 4 @ Palm Bay Marina
38:35 Replay
44:23 Award
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Unlockable(s): N/A
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Player: KarlDaGreat (@karldagreat)
Follow him on Instagram! https://www.instagram.com/karldagreat/
Featuring: TJ Perez [Indubitably TJ](@wowzersonastick)
Follow him on Instagram! https://instagram.com/tjperez27
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Information about Burnout 2: Point of Impact
Publisher(s): Acclaim Entertainment
Developer(s): Criterion Games
Initial Release Date: October 3, 2002
Platform(s): PlayStation 2, GameCube, Xbox
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