Let's Play C&C Tiberian Sun Firestorm (NOD) #34: How Not to be Seen, CABAL Edition
The final mission for the Nod campaign in Firestorm has a far rougher start than GDI in part because you're under constant pressure throughout it. Given only infantry, a handful of vehicles and limpet drones, you neeed to play smart and conserve all your troops for when you finally get an MCV. The trouble doesn't stop there, however, for there are a lot more bases nearby and accessing CABAL's missile silos is far harder without APCs that can go over water.
To succeed, we're going to need to use something I haven't touched for the entire game until this point: the stealth generator. Able to hide everything in its field of effect, this power-hungry building will go a long way to concealing our base from CABAL's forces. It's not perfect, however, as the AI knows exactly where to aim its missile launches despite everything.
As with the final GDI mission, build your base quickly and ensure you have defences enough to hold off waves of cyborgs, visceroids and airial bombardment until you can strike back.
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