Let's Play C&C Tiberian Sun Firestorm (NOD) #35: Securing the First Station
Much like in the GDI mission, we need to take control of three stations that each house a piece of the code neede to power down CABAL's firestorm defences. Each of them present their own challenge in reaching and securing them but one of them is far more dangerous than the others: the one situated amongst the many missile silos the AI has control of.
GDI had a much easier time handling them because they could use MLRS to take out the defenders - a rare instance of that vehicle being useful - and amphibious APCs to bring the engineers needed to take the station and the silos. Our APCs burrow, meaning we have to get eyes on suitable ground to dig towards and the tank that can go with them isn't that well suited to taking out reaper cyborgs, but there's enough antiair to make that a bad decision so we'll do what we can.
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