Let's Play Dissolution of Eternity Remastered #04: Save, Save, Save

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Published on ● Video Link: https://www.youtube.com/watch?v=AsO9s2lZRf8



Quake
Game:
Quake (1996)
Category:
Let's Play
Duration: 17:00
1,436 views
112


If there's one thing that let's playing has taught me over the many, many years I've been doing it - almost fourteen by the time of this video going up - it's that you can never have too many saves. Save early, save often and save in different slots is a mantra I try to live by for obvious reasons; saving early and often means you won't need to retread much ground if something goes wrong and saving in multiple slots minimises the issues that save corruption can cause. It also gives you more chances to be able to go back and do things you otherwise missed due to points of no return.

That said, if I'm too much fun with a game, I most certainly can forget to save. Some people suggest that I use autosaves instead and while they are faster, I remember to use them far less than I do normal saves. The act of saving manually is so deliberate that definite that my mind thinks on that more than it does pressing a quicksave button during play. I know it doesn't make much sense but I never claimed it did, such is the process of let's playing.

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Tags:
let's play
kikoskia
quake
remastered
id software
gt interactive
bethesda softworks
nightdive studios
FPS
sci fi
mythos elements
ranger
grunt
enforcer
scrag
shambler
knight
shotgun
grenade launcher
nailgun
super nailgun
quad damage
quality of life
hard difficulty
dissolution of eternity
mission pack
expansion
lava nails
multirockets
plasma