Let’s Play Doom 3 BFG Edition ROE #12: Welcome Back to Delta Labs [Strobe Warning]
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To return the Artefact to where it belongs – the infernal realms – we need to get back to the old Delta Labs. Left abandoned since the first incident, one has to wonder if the teleporter that heads there will even function and if it does, I doubt much else in that place will. Then there’s the fact that demons will be all over that place, likely pouring out from the portal we’ll need to use to get to their home. Add to that the lack of reinforcements and you’ve got yourselves a dangerous trip down memory lane.
We’re only missing one weapon now – the BFG 9000 – but you have to wonder if we even need it at this point. We’ve got a huge amount of ammunition and the super shotgun does a great job of punching through enemies we don’t want to literally punch to oblivion with our Artefact-empowered fists. I wonder if Betruger is looking at us cutting through the demons he’s sending to stop us like a hot knife through butter and wondering whether he made the right choice earning our ire. Then again, I highly doubt he doesn’t have a final ace up his sleeve to throw at us when we least expect it, provided of course we manage to reach him.
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