Let’s Play EoTB 3 #24: Lateral Thinking, the Key to Puzzle Solving
Puzzles are by their very nature there to stump people. While occasionally the solution is obvious, more often than not you need to think long and hard about the solution. Careful planning and logical deduction go some way to solving a tricky problem, but sometimes that isn’t enough. In such situations, you need to employ lateral thinking, approaching the problem from a different angle to see a solution you wouldn’t have normally thought of. Not doing this is what caused me to get stuck on Mystic Quest for the Game Boy for so many years – and I certainly wasn’t the only one, according to comments – and it was a huge roadblock in some tricky games before the widespread use of the internet. Your final hope was that someone you knew could figure out the solution or a magazine printed the solution to what vexed you, else your adventure ended there.
So far, Valendra and company haven’t encountered too many tricky puzzles in this game. The second in the series takes the award for vexing conundrums, followed by the first. The third has been relatively tame in that regard, but it has thrown a few curveballs in the past. If there’s any place where we’ll become stuck it’s here and we can only hope that we won’t be held back for long, for the dark god is ever-scheming, ever plotting.
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