![Let's play Fallout 2 [BLIND] #20 - Mysteries of the Hubologists](/images/yt/lr/lets-play-fallout-2-blind-20-mysteries-of-the-hubologists-kv8ku.jpg)
Let's play Fallout 2 [BLIND] #20 - Mysteries of the Hubologists
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I check out the Shi Complex and talk to them
12:10 - I check out the harbor
16:15 - I enter an old oil tanker and explore it
16:28 - I talk to a guy who bet away his own SPLEEN
17:45 - I talk with Badger, an info retrival specialist
19:10 - I do some trading on the tanker
24:10 - I explore the tanker more, talking to minor NPCs
26:15 - I talk with Marc about the life on the tanker, about hubologists and others
30:00 - More general exploration of hte tanker
33:14 - I fight "aliens" in the lower deck, but die
37:55 - I talk with one of the hubologists about their group
39:48 - I explore the Hubologist complex and talk to them all
45:35 - I talk with a hubologist guru and the game continuity seems to break a little, mentioning things that have not happened yet and leaving me rather confused
48:20 - I have a rather late raelization about hubology = scientology and talk with a couple of their celebrity gurus
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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