![Let's play Fallout 2 [BLIND] #22 - Getting the G.E.C.K.](/images/yt/ub/lets-play-fallout-2-blind-22-getting-the-geck-em-q5.jpg)
Let's play Fallout 2 [BLIND] #22 - Getting the G.E.C.K.
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I talk with Dalia, a runaway former mercenary
03:45 - I talk with Goris, a deathclaw librarian, about their tribe history
13:00 - I talk to a kid and his mom that were saved by the deathclaws
18:05 - I talk with Valdis the deathclaw
18:50 - I visit the Mother Deathclaw
24:00 - I talk with a computer guy overseeing the broken computer about the parts needed to repair it
29:12 - I take the G.E.C.K. and ponder the morality of doing it this way for a bit
32:37 - I level up to level 15
34:19 - I promsie Gruthar I shall return and I leave the Vault fo rnow
35:20 - [RANDOM ENCOUNTER] Pack of radscorpions
41:10 - [RANDOM ENCOUNTER] Band of marauders
43:00 - [RANDOM ENCOUNTER] Merchant caravan
44:20 - [RANDOM ENCOUNTER] Pack of radscorpions
47:20 - I find a cave and clear most of it of animal enemies
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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