Let's play Fallout 2 [BLIND] #23 - Running errands and wrapping loose ends
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I try to wipe out the raiders but die myself in return
06:45 - [RANDOM ENCOUNTER] Spore plants
10:35 - I get back to Vault City and talk with the activist, Thomas Moore, about multiculturalism among other things
16:10 - I report my scounting of the NCR to Vault City officers
18:36 - I talk to the First Citizen Lynette but not much comes out of that
20:30 - I try wrapping up some tihngs in Vault City, but I wander around with little success
22:20 - [RANDOM ENCOUNTER] Caravan ambushed yy raiders
29:55 - I explore Gecko again to see if anything has changed
32:45 - I visit a previously unseen part of Gecko and visit a survival gear shop, where they tell me that a ghoul is missing
37:15 - I do some minor exploration/talking in Gecko
38:55 - I visit a machine shop in Gecko and ask about a car part I need
43:03 - I talk with Gordon about greed
46:40 - [RANDOM ENCOUNTER] Some highwaymen
49:00 - I go back to Vault City to look for some tools, but to little avail
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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