Let's play Fallout 2 [BLIND] #27 - Travelling the Wastes
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I read an Enclave Military Log from Level 3
02:00 - I fight a bazillion of supermutants
18:45 - I fight Melchior, a supermutant leader
26:25 - I read an Enclave Military Log from level 4
28:40 - I get out of the base and back towards San Fran
29:55 - [RANDOM ENCOUNTER] Pack of "aliens"
36:20 - I view a recording about the fate of Matt, the Brotherhood guy in San Frna
37:51 - I get a perception upgrade surgery
39:25 - I do some trading in San Fran
40:35 - [RANDOM ENCOUNTER] Hubologists vs gang
41:30 - [RANDOM ENCOUNTER] Remnants of the Master's Army
44:16 - [RANDOM ENCOUNTER] Hubologists vs mercs
45:41 - [RANDOM ENCOUNTER] Press gang
49:52 - I level up to level 20
50:40 - [RANDOM ENCOUNTER] Caravan
52:05 - [RANDOM ENCOUNTER] Pack of wolves
54:00 - [RANDOM ENCOUNTER] Some mobsters
54:21 - [RANDOM ENCOUNTER] Some yakuza
57:07 - [RANDOM ENCOUNTER] Pack of wolves
58:25 - [RANDOM ENCOUNTER] Mobsters vs gang
59:05 - [RANDOM ENCOUNTER] Traveler
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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