Let's play Fallout 2 [BLIND] #26 - Mariposa Military Slog
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I blow up the rubble blocking the Mariposa Military Base
02:29 - I level up to level 17
02:54 - I go back to San Fran to get rid of stuff overencumbering me
04:18 - I bring the vertibird plans to the Brotherhood of Steel
05:00 - I level up to level 18
07:23 - I check out the Brotherhood of Steel bunker
08:01 - I talk with ACE, a computer program, about Artificial Intelligence and about stat enhancing surgery
13:15 - I do some trading
17:05 - I bring the vertibird plans to the Shi, but am unsure about their next task
26:22 - I check back on the tanker but the "aliens" waste me again
37:56 - [RANDOM ENCOUNTER] Group of "aliens"
41:50 - [RANDOM ENCOUNTER] A press gang
44:28 - I fight supermutants in the Military Base for almost an hour
01:30:00 - While managing inventory I leave a crucial pair of items behind, which will have consequences I don't realize at the moment...
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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