Let's play Fallout 2 [BLIND] #30 - Maker of Jet
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I question the dealer Jules about Richard's overdose
04:13 - I summarize my findings on the overdose so far
05:03 - I question Little Jesus on Richard's overdose
07:21 - I manage some inventory due to overencumberance
08:27 - I manage to coax a confession out of Renesco regarding Richard's death
12:35 - I report my findings to the Wright patriarch
18:30 - I go to check out the entirety of The Stables which I didn't before
24:43 - I meet Myron, the maker of the Jet drug
32:04 - I go to the Sierra Army Depot
33:26 - I look for a way into the Sierra Army Dpot
46:08 - I explore hte insides of the Sierra Army Depot
49:56 - I read the Sierra Depot medical report on regenerating injured tissue
51:35 - I continue exploring the Army Depot
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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