![Let's play Fallout 2 [BLIND] #3 - Talking and problemsolving in Klamath](/images/yt/w_/lets-play-fallout-2-blind-3-talking-and-problemsolving-in-mbvoj.jpg)
Let's play Fallout 2 [BLIND] #3 - Talking and problemsolving in Klamath
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I talk with Ardin Buckner about her missing fiance
03:55 - I talk with a local moonshiner about starting up his moonshine production again, and about the situation around town
13:18 - I talk with the tribal Sulik
19:43 - I talk with Mathilda Buckner about Sulik and aobut the situation around town
25:40 - I check out the local "bathouse" and the services offered there, but I'm not interested
34:02 - I enter a meat shop and learn some suspicious detail about hte owner's brahmin
38:00 - I explore the town of Klamath
39:50 - I train unarmed combat with a man in the Golden Gecko tavern
43:13 - I talk with the bar owner about his suspicious interest in Whiskey Bob's moonshine operation
45:42 - I do general exploration of Klamath, looking for the moonshining shack
47:58 - I get my backside handed to me by geckos as I try to refuel the moonshining station
54:21 - I finally succeed at refueling the fire at the moonshining shack
55:55 - I get killed a couple more times by geckoes
59:20 - I tell Whiskey Bob of my success
01:00:19 - I explore a crashed Vertibird near Klamath and wonder about it's significance
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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