![Let's play Fallout 2 [BLIND] #2 - Klamath and Brahmin guarding](/images/yt/_r/lets-play-fallout-2-blind-2-klamath-and-brahmin-guarding-6smth.jpg)
Let's play Fallout 2 [BLIND] #2 - Klamath and Brahmin guarding
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I talk with some minor villagers
01:18 - I fight geckos with some difficulty, retreating sometimes to heal
18:30 - I rescue Nagor's dog and bring him back
19:18 - I give the shaman the herbs and hear him use a peculiar, interesting figure of speech
20:50 - I get my spear "upgraded" before I leave Arroyo
26:00 - [RANDOM ENCOUNTER] Tribal war party
28:08 - [RANDOM ENCOUNTER] Radscorpion pack
30:40 - [RANDOM ENCOUNTER] Outcast band
34:08 - I talk about the chronology of Fallout and the legend of the Vault Dweller
35:38 - I read a notice board at Klamath
40:20 - I talk with a drunkard about the town of Klamath
46:00 - I help a simple guy, Torr, guard some brahmin
53:10 - I level up to level 3
57:15 - I return to the town of Klamath and get a key from a dog
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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