Let's play Fallout 2 [BLIND] #4 - For the love of GUN, finally!
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I check out Trapper Town near Klamath
01:28 - I talk with Slim Picket about the local situation and problems
05:32 - I check out abandoned buildings in Trapper Town
09:20 - I fight a whole bunch of rats in teh abandoned buildings
19:14 - I get into the basement/sewers level and continue fighting rats
32:05 - I FINALLY find a gun and am rather overjoyed by it
32:27 - I kill the "RAT KING" with the newly acquired gun
33:20 - I clear out more rats
38:25 - I level up to level 4
38:55 - I kill the rest of the rats, wrapping up exploring the basements
42:38 - I find an abandoned car in disrepair and pick up a car part from it
44:20 - I tell Slim Picket that I killed the "Rat King"
46:15 - I do some minor talking in Klamath
47:50 - I do some trade
52:37 - I pay off Sulik's debt and he joins me in my travels
57:30 - I confront the supposed brahmin thieves again... and they kill me
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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