Let's Play Gold Rush!: Episode 4: The Land Route Part 2 - Watching Grass Grow
In this episode, Matt embarks on his journey across the middle of the North American continent on his trek across North America. Over lakes and land, he eventually lands in Independence, Missouri, where the captain of his traveling party decides that instead of directing the expedition as is his job, he'll dump all of the work on us. Including staring out over a field for 15 minutes waiting for the grass to be just right to continue West. No joke.
Previous Episode: https://youtu.be/-6F3EylS4BU
Gold Rush! Is a graphic adventure game created in the AGI engine, published by Sierra On-Line in 1988 for MS-DOS, Amiga, Atari ST and various Apple computers. It was one of the early games in Sierra's catalog of text parser adventure games, but unlike many of its contemporaries in the well-known "Quest" franchises, it was a single game with no sequels published.
Gold Rush! Tells the story of newspaperman Jerrod Wilson, who receives a mysterious letter and a flake of gold from his long-lost brother Jake, and must embark on a journey to the West coast of America during the era of the California Gold Rush. It is a reasonably accurate historical simulation, historically accurate to a fault, as the player could be sent to the gallows for claim jumping, trespassing, or stealing, if the random cholera and other unforgiving random events didn't get them first. The game was rife with "Dead Man Walking" issues, but was also well-regarded for its replayability in the branching method of its storytelling.
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