Let's Play Guild of Dungeoneering 47: Dusting off the Old Bow
The dangerous part about tailoring your cards and items towards dealing with one kind of enemy is that you put yourself at risk of allowing yourself to be defeated by the exact opposite of what you're preparing for; an abundance of magic cards means you can possibly get decimated by monsters with fury and lots of physical attacks and the opposite is also true. In the case of the level with the ghosts you need to be able to defeat them capably while also getting enough items from the normal monsters you have to face to get loot who for the most part deal physical damage.
We'll defeat those ghosts yet. Even our losses after get us more gold towards upgrades to our guild after all.
In the most recent patch options to alter all three aspects of the volume individually (Music, SFX and the Bard) were added. It also had the minor side effect of altering the sound balance that I had already set up. I have since tinkered with the volume balance so that the bard is louder and the sounds are more balanced in general. This change will appear in video 50 onward.
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