Let's Play 'Ironman' X-Com (OpenXCom) - 92

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Published on ● Video Link: https://www.youtube.com/watch?v=5ebPgE9R0RU



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Duration: 50:33
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The intercept missions are still ongoing and X-Com need to take care of them be it day or night. Electro-flares work to the opposite effect of smoke grenades and see some good use on the field. And am I beginning to feel a bit sorry for the enemy? But who am I to say we aren't any less alien ourselves, with their weapons, their tech, and their psionics?

0:06 Going straight into battle, and landing into a bit of trouble immediately
2:27 Let there be some few tiles' worth of light
4:42 Lone wolf, or some entrenched squad? Our 'guys' are being mowed down one by one!
7:12 Flaring it up to getting down to the bottom of enemy activity
9:34 More enemy on the outside? Or are they biding their time?
12:10 More fortunate encounter on our turn in the craft
14:41 Yet another unexpected shot from the dark
17:16 Enemy on the lam, gotta make corral out of UFO
20:24 Feeling sorry for the enemy now are we?
23:28 On to the top floor
26:02 This always happens, without fail
28:12 To the nav room
29:29 'Processing' moves to the top level
35:13 The battle in numbers
36:54 All Avengers now home, but no rest for the UFOs
40:37 Which interceptor should we construct for new bases?
42:16 Another mission lands on our lap
43:57 I guess it's ok to feel rather sorry this time around
47:49 Wish time passed during base management, getting close to July







Tags:
Let's Play
Gaming
Video Game (Industry)
PC Game
PC Gaming
X-Com
OpenXCom
Firaxis
Microprose
Turn-Based Tactics
Strategy
Single-player
Ironman
Veteran
Classic
PC
1994
2012



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X-COM: UFO Defense Statistics For Applodeon

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