Let's Play Legend of Grimrock 2 #43: Of Course There are Snakes

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When I think of pyramids in RPGs, two immediately spring to mind. The first of these is the Tomb of VARN in M&M6, a spaceship used by the Ancients to transport people safely from the Kreegans to Enroth. It contains some pretty difficult enemies and has to be visited for the main plot to find a key item for the Oracle.

The second is the pyramid level in Waxworks which, in my opinion, is pain personified. It's full of instant death traps that are incrediably difficult to spot unless you've moving at a crawl, timed puzzles, panes of glass that require specific tuning forks to break and I haven't even mentioned the enemies that try to slay you. The whole thing drags on for far, far too long, making what would otherwise have been an interesting excursion into a slog that can make you sick of the whole game before you're halfway done.

The rest of Waxworks is much better, if gruesome. If you're curious, my favourite levels are Victorian London and the Mine.

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