Let's Play Quest for Glory II VGA #34: The Final Push to Melee Mastery

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It's been a long road, but the end of it is finally in sight. Only a couple of points remain before we reach the pinnacle that normal training can bring. Our combat attributes and skills doubling in number is much more than a one being replaced by a two. We hit much harder and can endure more hits from our foes. We can fight for much longer, allowing for fewer rest periods. Not only that, we're that much better at dodging and blocking incoming attacks, provided I can input the commands to do so on time.

It's entirely reasonable that we'll max out weapon use by the end of the day which means we can spend the rest of our time before the arrival of the new elemental focusing on the final skill to raise: communication. How are we going to do that, I hear you ask? The answer has been staring us in the face every time we go and get more pills for our combat sessions.

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Tags:
let's play
kikoskia
quest for glory II
trial by fire
remake
VGA
Sierra On-Line
AGC Interactive
point and click adventure
Shapeir
elementals
hero
paladin
katta
Derek
fighter
points
Rakeesh
time limit
city map
first playthrough