Let's Play Quest for Glory II VGA #31: Unparalleled Defence is Within our Grasp

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Night has fallen on the fourth day, the final evening of peace before Shapeir is threatened by a great evil. To better prepare for it, Derek is going to train like he's never trained before to get those final points of dodge that stand between us and mastering dodge. Any extra time left over will be spent on the final combat-based skill left to max out, that being weapon use. It was the first of the three we maxed in the previous game, but this time we focused on the harder to attain skills first.

There's no garuantee that our melee mastery will be any use against these elementals; it's pretty difficult to slay living fire, water or air with a sword, after all. If that ends up being the case, we'll need to employ not our might but our mind to save the city.

It's a good thing we're a master of puzzle-solving on top of a fighting prodigy, eh?

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Tags:
let's play
kikoskia
quest for glory II
trial by fire
remake
VGA
Sierra On-Line
AGC Interactive
point and click adventure
Shapeir
elementals
hero
paladin
katta
Derek
fighter
points
Rakeesh
time limit
city map
first playthrough