Let's Play Legend of Grimrock 2 #07: Passing the Point of No Return
Egos bruised and lessons learned, the party of former prisoners return to the dungeon containing stranded ratmen. While they're unlikely to repeat the same error that nearly wiped them all out, there's one nessecary mistake they're going to have to commit to: going past the supposed 'point of no return'.
Knowing that you're about to walk into a trap rarely makes dealing with it much easier, but we can at least grab everything we want on this side of the portcullis so as to improve our chances of dealing with whatever peril lies in wait. It's not like we have much choice anyway, what with all other avenues of travel save this one locked off from us.
At least there's a healing crystal here to ensure that we won't get totally stuck. Whether there's infinite food available is something I don't want to find out, so let's get a move on and explore as fast as we can.
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