Lets Play: "Slay The Spire" Part 13 (The Defect Ascension 1 Run 1)
GIVE ME ALL THE RELICS!
Dude this deck was so nice in the early game but I think I kind of threw it and learned the lesson of overstuffing your deck and not getting to the cards you want when you need them for possible "what if cards".. We had a great little start to the deck with relics like Golden Idol to farm money early and get whatever we wanted from events and shops, we had Horn Cleat to give us some defense without needing to play defend cards, we had Bottled Lightning on an upgraded Zap giving us two lightning orbs on turn one really helping speed up fights.. Cards like Rebound to manipulate the zaps back, and Beam Cell to make them take even more damage while I had cards like Self Repair and Boot Sequence to survive any attacks but its like I said earlier I think I overstuffed the deck, we got to the final fight, I drew the wrong cards at the wrong time and it was over before we could even blink. I've named this deck "Random Relic Roulette" for the varience of random relics and whipping random orbs around..
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