
Let's play Sparkle - Rune 2 - Torch
Rune 2 - Torch
Story: Scribe has been written out of the story after his downfall against Throttle. With Scribe gone, White Council has been freed from captivity, Obelisk Magica is once again theirs, and Throttle finds an object Candle - a Gentle Light, which turns out to be one of the Magical Runes of Light. But right after she was thanked by White Council for their freedom, Throttle is greeted by Marik Isthar through his mind control of Scribe, who warns her that next of the Shadow Realm cultists will be tougher to defeat. After the events, Galadriel (who is now well and again at her full strength after White Council has retaken Obelisk Magica) tells the story about how people of Middle Earth lived their lives in peace, prosperity, and renewal of their homeworld after Sauron's downfall at the end of the War of the Ring. But everything went downhill when an evil warlock named Marik Isthar and his Shadow Realm Cult came and seized Crowberry Woods (which nobody in the Middle Earth knew about it at that time) from which he started his plague of darkness, and despite White Council's efforts to stop his villainy, Marik Isthar's malevolence and darkness spreaded throughout the entire planet Camelot, and since then, he spreads his darkness across the other planets of the Milky Way Galaxy like a blight and virus. The only way Marik can finally be defeated and his darkness to be destroyed is by finding six magical runes of light which are scattered across the Crowberry Woods and guarded by Shadow Realm cultists, and Throttle is the only one who can accomplish this seriously hard endeavor. Finally, realizing what's at stake, Throttle accepts to help and White Council wishes her luck, success and to take care of herself. She already has first rune, and the next rune, which is Torch, she must find is at the Old Mill at the Northwest of the Crowberry Woods. But like Marik warned Throttle, Rothbart, next of the Shadow Realm cultists is there, and he will do whatever it takes to stop her from taking Rune.
Gameplay: These second levels are easy as well. When you reach the crossroads on the map, you will be offered to choose one of the next pathways by clicking at the arrow where they will guide you each time a level is complete. You can choose whichever direction you want to go, but know that difficulty will be the same no matter which way you choose to go and will increase over time. Next four amulets I will tell you about are Amulet of Orb, Amulet of Small, Amulet of Cutting and Amulet of Plenty. Amulet of Orb gives you one more ball slot on your Slinger, and to regenerate balls faster, which can be great for planning ahead. Amulet of Small shrinks balls, making them a little harder to hit but also slowing them a little bit, which is good if you have difficulties playing at levels where balls move fast, Amulet of Cutting halvens the number of the balls appearing at the cost of making them appear more frequently, Amulet of Plenty causes Power-Ups to appear at the Hole at the end of the track randomly, which is good at levels where Slinger is close to Hole, but bad for levels where Slinger is away from Hole. Among these amulets, Amulet of Orb is not much recommended as that only gives you one more ball to fire and nothing else, I recommend you take Amulet of Small if you don't enjoy playing levels where balls move quickly, Amulet of Cutting should be used only if you have fast fingers and can fire very fast and accurately too, inaccurate firing and delays will screw you up a lot if you have Amulet of Cutting. And Amulet of Plenty should be used only in the levels where your Slinger is near the Hole at the end of the track.
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