Let's Play: The Captain - Part 2 - Wormholes, subterfuge, and some amature mining
This is part 2 of my playthrough of The Captain.
Jump menu (segments and the ending cards I got from it):
- Intro: 00:00:00
- Game start: 00:03:20
- Epsilon Station (The Transport Station - Call for Help): 00:11:45
-My ship (The Fire - Figherfighter): 1:24:48
- Nugget Node (El Dorado - Second place) (Also figured out how to get first place): 1:32:20
I hit my first major plot point: I made it to Epsilon station, only to find it has been hijacked, and only I can save the day! Once I pull that off (expertly, may I say), I cut 6 months off of my travel time, as well as skipping a lot of combat that for sure would have wrecked me. I then start ruining that 6 month advantage by spending _way_ too long (in game and in real life) trying to win an armature space-mining competition.
This is a weird game, y'all.
Note: If you want first place in the mining competition: you need to have at least a level 2 engine first.
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