Let's Play Transistor ft. Mike (#1) - The Voice and The Voiceless [60 FPS]
In this episode we adjust our eyes to the splendid beauty of Transistor, Supergiant's follow-up to Bastion. We play with permutations of functions, the turn-based Parasite Eve-esque combat, and set the stage for Transistor's wonderful story.
Music plays a major role in Transistor, so for this episode you might want to check out the lyrics for one of the marquee songs on the soundtrack, We All Become: http://transistor.wikia.com/wiki/We_All_Become
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Transistor is the successor to Supergiant's wildly popular action RPG hit, Bastion.
Transistor bears many similarities to Supergiant's previous outing: it features RPG elements, a beautiful art style, a fully realized vibrant world, a rich narrative, a to-die-for soundtrack, the smooth narration of Logan Cunningham, the dulcet tones of Ashley Barrett's vocals, a system of limiters which increase experience rewards and difficulty, an emphasis on experimentation in gameplay, an isometric camera perspective, and much more.
Where Transistor differs, though, is in the details. It's a much more thoroughly polished game with more alive characters and a more complete narrative arc. The beautiful art by Jen Zee is cohesive and evocative of art nouveau inspired cyberpunk. The gameplay resembles Parasite Eve in its turn-based stylings.
The story possesses similarly mournful tones as it follows Red, a former singer in the computer-themed city of Cloudbank. We meet Red at the start of the game having just lost her lover. Impaled through her unnamed lover is the Transistor, a sword which a group known as the Camerata have been using as a paintbrush to mold the city. I can't see too much here as it would spoil the story, but it goes some amazing directions.
I could talk about this amazing game until I'm blue in the face, but why not just watch us gush about it instead?
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