Let's Replay X-COM UFO Defence #42: Spooky Scary Spaceships
Crashed UFOs are difficult enough to deal with no matter what point of the game we’re in and that’s not taking into account the time of day. We’ve had a stint of avoiding night time missions but that has come to an end. Sometimes you don’t get a say in what time time you tackle a mission, like with a landed supply vessel or an active terror mission. Other times it’s just insufficient planning, sending your Skyranger at the wrong time of day. It’s not fast enough to outrun the night, something that I often forget.
Still, night missions aren’t the worst thing by far. We’ve dealt with them many times before and as long as we don’t need to deal with psionics, the reduced sight radius can be countered with electro flares. The tank is invaluable during the night missions – even more then it already is, that is – as it can draw fire from the aliens hidden in the darkness, thus giving you vital intel on where your foes are positioned. As long as you’re that much more careful when it’s night you shouldn’t have too much to worry about, especially if your squad has some seasoned veterans in them like mine does.
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