Switching Languages | Cocoa Engine Devlog #2

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In this episode, I take you through some of the advancements I made to the Typescript version of the engine, such as a more sophisticated startup program and binding of variables. Then I explain why I decided to switch to Java, and how my ultimate goal is to switch to C++, and I show some of the things I've begun to implement in Java, namely the Physics Engine.

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Outro Music: https://www.bensound.com/royalty-free-music




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Tags:
gameswithgabe
games with gabe
jade
game devlog
game development
java physics
physics engine
java engine
game physics engine development
game engine
game engine development
electron
typescript
indie game engine development
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