Leveraging the Gameplay Ability System in Unreal Engine | Alex Coultas | NZGDC 2025

Channel:
Subscribers:
1,090
Published on ● Video Link: https://www.youtube.com/watch?v=cjH05QrgeD8



Duration: 0:00
12 views
0


The Gameplay Ability System (GAS) in Unreal Engine is a powerful framework that can be applied to virtually any type of game to build foundational systems and modular components. From story and puzzles to combat, player interactions, quest flow, NPC logic, and physicalized items - the list goes on - nearly every aspect of a game can benefit from GAS.

I want to show how powerful this system really is: how you can use it in your own projects, and how we leveraged it in “Wanderer: The Fragments of Fate”. It gave us tremendous flexibility in developing new levels, gameplay mechanics, interactables, and narrative elements.




Other Videos By NZGDA


2025-10-09Charting the Course of 'Starship Home' | Mark Schramm | NZGDC 2025
2025-10-09The Art of Saying No | Kasey Mulot | NZGDC 2025
2025-10-09Lets talk about critical analysis | Nathania Sum | NZGDC 2025
2025-10-09From Passion Projects to Player Power | David Thompson | NZGDC 2025
2025-10-09Winning The Race: Multithreading & You | Andrew Joy | NZGDC 2025
2025-10-09Play the Part: What LARP Teaches Us | Sarah Daymond | NZGDC 2025
2025-10-09From Concept to Screen: Structuring for Success in Creative Industries | Kate Cruickshank | NZGDC'25
2025-10-09The Secret Sauce | Charlotte Stroebel | NZGDC 2025
2025-10-09Get Stuck in the Jam | Ruby Meades | NZGDC 2025
2025-10-09Effective Monetisation Solutions for Gaming Apps and Web properties | Lyle Warren | NZGDC 2025
2025-10-08Leveraging the Gameplay Ability System in Unreal Engine | Alex Coultas | NZGDC 2025
2025-10-07Teaching players how to learn | Micheal Baron | NZGDC 2025
2025-10-07Industry Insights 2 yrs into GDSR | Chantelle Cole | NZGDC 2025
2025-10-07Beyond Launch: Driving Long Term Revenue from Your Released Game | Simon Slee | NZGDC 2025
2025-10-07Creating games with weird engines | Jevon Wright | NZGDC 2025
2025-10-07Transforming Climate Data into Experience | Jeff Jones | NZGDC 2025
2025-10-07What Publishing a Book Taught Me About Publishing Video Games | Karah Sutton | NZGDDC 2025
2025-10-07How To Build Your Own Third Person Camera System | Jacob Grossman | NZGDC 2025
2025-10-07Why External Development can make sense | Steve Taylor | NZGDC 2025
2025-10-07Fair play: Understanding the Fair Trading Act | Iain Sutherland | NZGDC 2025
2025-10-07Video Game Trailers Fun through Emotion | Jason White | NZGDC 2025