Teaching players how to learn | Micheal Baron | NZGDC 2025

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Published on ● Video Link: https://www.youtube.com/watch?v=2pioNNhqFJc



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The intersection between tutorial design and education.

This talk is a breakdown of the collaborative design process used to work on an "edutainment" serious game with our client Sexual Wellbeing Aotearoa. Our goal was to make reproductive health (a somewhat stigmatized subject) into an approachable experience.

This is one of a 2 part series of talks about the project, this one focusing on design philosophy and processes.




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