Light Bringer Arcade
An evil magician has brought an evil spirit back to life and is plotting to seize control of the kingdom, and has kidnapped the princess for use as a sacrifice. Four warriors venture into the world of magic to save the princess of the kingdom from the wicked magician: Ash the knight, Gren the roving warrior, Cisty the elf, whose whole family was destroyed by the evil spirit in the past, and the old magician Vold with the magic staff must now set off to save the princes
The characters are controlled with two buttons, one responsible for attacking, the other jumping; pushing both of them at once results in a character-specific special attack (e.g. blade fury or multiple fireballs), which does not use players' energy, but is instead fueled by special rare orbs.
Ash is the standard hero archetype. The son of the Royal Guards, his father vanishes one day and spurs Ash to pursue any hints as to where he might have gone. He has high defense but this is balanced by a low attack speed. He's considered a difficult character to master due to the vulnerability left by his special attack, though his combos have some of the highest damage output.
There are also RPG elements present in the game. Characters can be equipped with various weapons (swords, crossbows, staffs etc.) and shields. They also level up and gain experience.
This Items, weapons and shields can be found in barrels, crates, and treasure chests. However, players must be cautious to avoid traps, of which there are various kinds.
The action is presented in an isometric view. Players are also given a certain degree of choice when it comes to moving between location as there are often a few ways to exit the map.
The enemies in the game are fairly standard for a fantasy-them game, including orcs, slimes, lizardmen, werewolves, carnivorous plants, harpies, and others. Bosses (known as Roomguarders) include demons, giant snakes, a spider-woman, and more.
The game also features numerous branching paths that present different rooms and secret areas, but each path must be cleared against a time limit. If the player dawdles in an area too long, then ghosts will eventually appear and swarm the player as punishment. Players must play through the game multiple times to see all of the rooms available.
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