Nekketsu Kōha Kunio-kun Arcade
The player assumes control of the titular character, Kunio-kun (or just Kunio). After a rival school gang, bōsōzoku, a girl school gang and the yakuza attack his friend Hiroshi, Kunio gives chase in order to take revenge. In the Famicom version, the Hiroshi is instead kidnapped and Kunio has to rescue him.
Kunio-kun is played with a joystick and three buttons, two which are used to attack and the other to jump.
Kunio's attack with each button will depend on the direction he is facing. If he is facing right and presses the right button he will punch, while pressing the left button. will have him throw a kick behind him.
These are reversed when Kunio is facing left (this control scheme would later be featured in Double Dragon II: The Revenge). Kunio can throw multiple punches if the button is pressed repeatedly, but they have a shorter reach and while the kick has a longer reach, it comes out slower and can leave him open to attack if missed.
Kunio also has more moves at his disposal:
-Running Hook: Double tapping either left on right on the joystick will make Kunio run in that direction. On its own, running can knock enemies down to the ground but will make no damage. Pressing the right button if he is running to the right and the left button when he is running left will have Kunio throw out a hook while he is running. This will knock down anyone who is on his way and also make damage.
-Jump Kick: Kunio can do a kick in mid-air by pressing either attack button after he jumps (which is done by pressing the middle button). He will kick in the direction of the button being pressed. Kunio cannot do a jump kick while moving unless he is in the middle of a run. Doing a running jump kick on a wall allows Kunio to do an off-the-wall kick.
-Collar Grab: Kunio can grab stunned enemies by the collar by moving the joystick towards them. Some enemies have to be punched three times before they are stunned (commonly the unarmed enemies), while other enemies need to be punched twice. Bosses can be grabbed as well but if they have enough health they will break free.
-Knee Bash: If Kunio is facing right towards an enemy he grabbed and the player presses the right button Kunio will knee the enemy in the gut. He can knee an enemy up to three times. If Kunio is facing left, the player must press the left button.
-Shoulder Throw: Pressing the left button when Kunio is grabbing an enemy by the collar while facing right will have him throw the enemy behind him over his shoulder. This will knock down any enemies behind him as well. If Kunio is facing left, this move is done with the right button.
-Beat Down: Kunio can sit on top of downed enemies by pressing down on the joystick while on top of an enemy. If he is facing right, he can punch a downed enemy by pressing the right button and pressing the left button if he is facing left. Kunio can also sit on top of bosses but if they have too much health they will throw Kunio off them (Kunio takes no damage from this).
-Defend: If an enemy approaches Kunio from behind, they will grab his arms and he will be unable to move. Kunio can defend himself by pressing the right button when facing right or the left button if facing left by throwing a kick in front of him, which will knock out approaching enemies. Pressing the left button while he is facing right or the right button when facing left will allow Kunio to get free. Kunio gradually takes damage while he is being held by enemies.
The game is comprised of 4 stages, each with their unique set of enemy characters:
Stage 1: Set on a train platform. The enemies are a gang of students from the neighboring school of Hanazono. Some of the enemies are armed with sticks. Their boss is Riki, Kunio's rival.
Stage 2: Set on a harbor in Yokozuka. The enemies are a gang of bikers called the Yokohama Funky. The first wave of enemies will attempt to run Kunio down with their bikes. After knocking down all the bikers, the enemies on the sidelines will enter the playing field to attack the player. Their boss is Shinji.
Stage 3: Set in a dark alley, the enemies are a gang of girl students from the Taiyou Academy. The boss is Misuzu, a giant lady.
Stage 4: The first half of the stage is set in a parking lot, where a group of four hitmen working for the Sanwa Club will attack Kunio with their knives. Unlike other enemies, they can kill the player off with one hit. After defeating the four hitmen, the player will enter the Sanwa building where he will encounter three more hitmen and their boss, Sabu.
The player has to beat the boss of each round in order to advance to the next round. After the player defeats three or four enemies, the boss will get involved in the fight. Defeating the boss will clear the round (undefeated enemies will disperse once the boss is defeated).
The game is endless.
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