Lilo & Stitch Longplay (Game Boy Advance) [4K]

Subscribers:
103,000
Published on ● Video Link: https://www.youtube.com/watch?v=3wDsXHpr8h0



Game:
Metal Slug (1996)
Duration: 0:00
2,145 views
80


Game Info
---------------------------------------------------
Developer: Digital Eclipse
Publisher: Disney Interactive
Year of Release: 2002

Game Review & Impressions
---------------------------------------------------
Released in 2002, Lilo & Stitch is one of those Disney IPs I was only tangentially aware of. I was never the target demographic for the actual movie, so I wasn't really expecting too much from this game, given that I'd assumed the intended audience was younger players.

This game is set some undefined period of time after the movie, with Lilo & Stitch enjoying some well-earned beach time, although their R&R would be short-lived. Lilo is suddenly kidnapped by the alien forces of Dr. Pestus and transported off-planet, but the resourceful Stitch isn't too far behind, intending to get his friend back at all costs.

What ensues is really a game of two halves. Levels starring Stitch are either run-and-gun affairs clearly aping the likes of the Metal Slug series, while stages starring Lilo contain basic puzzles, activating switches, and generally staying out of the way patrolling alien guards. To some extent, these sections reminded me of Oddworld: Abe's Oddysee, sans ability to control enemies.

Both game styles are perfectly acceptable for the younger player, particularly those who would have been 6 - 10 years old, although there isn't a huge amount of depth to either level type. You get some basic power-ups and extra weapons as Stitch, and there are some items to find as Lilo which unlock an image gallery from the main menu, but there's nothing too complicated to worry about. The only issue I encountered was some slightly unforgiving collision detection during Stitch's levels, where the Stich sprite would sometimes get clipped by an explosion or projectile I thought I'd managed to avoid.

The game's greatest asset, though, has to be the pixel artwork and animation. The fluidity and level of detail on show is genuinely impressive, and was the whole reason I wanted to check this out to begin with. Although the gameplay might not be the most scintillating, the quality of the animation and vibrant colours really help sell the game, making this a game still work checking out in 2025.

Chapters
---------------------------------------------------
00:00 Intro
01:03 Stage 1
07:48 Stage 2
11:53 Stage 3
13:39 Stage 4
20:58 Stage 5
24:49 Stage 6
26:25 Stage 7
36:14 Ending