
Looking at placing Sound Sensors on all Maps - Phasmophobia
I thought this was going to be shorter than it was, but then 5 to 15 minutes each for 8 maps? With one map repeated twice....oh well.
Summary.
Mostly a solo thing to give you a priority list of areas to investigate.
Sounds can filter in from other areas sometimes.
Active ghosts can create sound just about everywhere.
Low activity ghosts can go quiet and not show any sound.
Sound can be heard by sensors through some floors and ceilings.
Most often it saves me time, but occasionally wastes time.
Tanglewood, Ridgeview, Edgefield, and the Prison are good for using sound sensors as an opening.
Bleasdale is benefits fairly well from sound sensors.
Grafton has limited benefit mostly in terms of covering the upper floor.
The high school has some very limited application and will likely not save you too much time.
The Asylum they won't be too useful at all due to requiring enough exposure to the building that you might as well have just taken a thermometer.
This video is posted under fair use laws as a commentary on the video game and a showcasing on methods of clearing each section.
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