Lost Bros First Look | TIME FOR AN ADVENTURE THAT IS NEITHER EXCELLENT NOR BOGUS

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Published on ● Video Link: https://www.youtube.com/watch?v=ksf9cflI63Q



Resident Evil 5
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Duration: 20:07
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Key was provided by Wheat Muffin Games and Dietrich Online Services
I want to be where the cavemen are. I want to see- want to see them mount an artillery assault!
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▼About Lost Bros▼
http://store.steampowered.com/app/434390/
In Lost Bros simultaneously control three independent characters as they travel through time to save their kidnapped friend. Gunman, Shieldman, and Swordman must cooperate with unique abilities to traverse dangerous puzzles and fight monstrous baddies. Inspired by Blizzard's The Lost Vikings and classic 80s time travel movies like Bill and Ted's Excellent Adventure and Time Bandits.

It’s difficult to know how I feel about Lost Bros. The art style is not the best - it looks like it comes from that awkward stage in gaming where we suddenly had more colors and higher pixel density, so the creative and vibrant color palettes were put aside for something more realistic but still blocky. Overall though I would say that the game is pretty cohesive. While the colors don’t particularly pop, I can say that the levels vary somewhat from one to the next. Setting each in a different time period helps set them apart in terms of what enemies you are going to see and the dressings on the mechanisms you are going to navigate. An elevator in 10,000BC will look like logs with a rope and pulley system (still anachronistic, but acceptable), while an elevator in the futuristic stage will be more floaty and robotic. As far as I played, every character was white, which seemed a bit out of place. Even going beyond inclusion of a more diverse cast, the diversity and locales would not have had white humans in them. However, I do understand the developer shying away from this sort of accuracy with an all white, all male protagonist list to avoid the same race issues that Resident Evil 5 ran into.

The story, as with the games that Lost Bros tries to remind you of, is very simple. A demon has kidnapped a friend, and you are off through an interdimensional portal to save him by visiting various points in time to unlock the demon’s home world. Now forget I said any of that. The friend is essentially unimportant, and the player only has a few moments of screen time to become attached to said friend before he is taken and not heard from until the end of the game. This makes it somewhat difficult to keep moving forward when things are difficult, and makes me wonder why it is there at all. The protagonists could easily have been kidnapped themselves and forced to go through some herculean series of trials. Though this plot may have been too close to the original Lost Vikings, where the titular vikings are carted off to an alien zoo and are trying to escape. It appears that the dev simply flipped the direction of the player (infiltrating rather than exfiltrating)

The gameplay is where the real interesting part of this game comes into play. In the source material (let’s call it what it is), Lost Vikings, you control one character at a time, move them into position, then switch to others to navigate puzzles one piece at a time. The star of the show was the puzzles and making careful moves to place everyone where they needed to be. However, because Lost Bros is a PC game, and PCs have keyboards, there are more than enough buttons to require the player to control all three at once without switching. And, of course, this is not just a possibility but a requirement. In just the first level, the player must coordinate button presses and line up characters using three separate directional input commands within seconds of finding out what is happening next. Because of the fast pace of the game and the complication of the controls, Lost Bros becomes a game mostly about trial and error. You move ahead slightly to find out what the next way you will die, then re-spawning and working your way back to progress slightly. Does this remind anyone of any particular series? Is it Dark Souls? Because it should be. I am a huge fan of Dark Souls, and I even enjoy the “bang your head against a wall until it breaks” mentality, but a huge difference between Lost Bros and Dark Souls is ease of execution. Where I can play Dark Souls with a controller and have a firm understanding of movement from years of 3rd person adventuring, Lost Bros control scheme is completely new to me. This made it *incredibly* difficult to get going, and the difficulty curve in Lost Bros is *enormous*. If Lost Bros truly fails anywhere, I believe it is here. Remake this game without the freedom of choice in level order, and with a proper difficulty curve, and I would love to try it again and learn how to play the game.




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