LUMINOUS THEME PARK - Let's Play 「 Soma Union (Hard) 」 - 3
Soma Union
Developed by Torch60/Sgt M w/RPG Maker VX Ace
Link: https://torch60.itch.io/soma-union
Playthrough/Walkthrough/Let's Play
Description:
Despite the events of Soma Spirits, the world of Soma is eventually destroyed by the sudden appearance of a giant eye. The crew of Starship Virtue take it upon themselves to look for the scattered fragments of Soma in the hopes of piecing it back together. Join Zero, Reca, and Lumen as they do reconnaissance on the remains of Soma and figure out their purpose in life.
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Playlist: https://youtube.com/playlist?list=PLTpePONC4QaNt_bDuAkpX33nJDSgwCV6g
Previous: https://youtu.be/coapOcPWi-c
Next: https://youtu.be/S2ULTxO40YY
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0:00 Starship Virtue
Zero wakes up a few days later and is asked to report to the Garden Dome when they're ready.
Be sure to stock up on new gear and spend your Stardust.
8:55 Garden Dome
For some reason, the purple spike monsters are back, but they don't attack until they see Zero. They seem to have some kind of connection to Absolution.
You'll have to fight several mobs of these purple monsters, including two battles against Shadow Vexxers.
15:47 Guidance's Guidance
Zero gives their account of the jungle exploration. Captain Guidance explains what he knows about Absolution. He also gives us back Reca's orb.
18:59 Starship Virtue P2
Zero will be by themselves for this segment, meaning you can talk to both Lumen and Reca.
It looks like Zero saw Bright's flashback, so it's not just something for only the player's POV.
26:05 Next Location
Zero goes to sleep and talks to the ball of light, who wants to help with our mission somehow. Zero wakes up and gets a call from the captain. The team is to explore the next fragment of Soma, the Lamp Land amusement park.
27:56 Startship Virtue P3
The next dummy is a bit too tanky for me right now, but I decided to test out the Amp Charge ability. I didn't realize this until now, but you can stack Magic Charge twice. That probably would have made things a bit easier earlier.
31:28 Revisiting Tomatoes & Blueberries
32:08 Lamp Land
As you leave for this new location, you'll get a cutscene of another person on a screen. This time, the person on the screen has a top hat and answers to a "professor."
Be sure to grab any pink tickets you find, since you can get a reward for all of them.
The mascot of Lamp Land, Lampy Larry, has some history with Lumen. Larry is kind of unhinged behind his smile. He refuses to let us find the next orb until we collect all the keys in the other sections of the theme park.
39:53 Shopping District
The puzzles have reset tiles in case you screw up.
46:16 Boss: Trash Thrasher
He has an offensive and defensive mode. In his offensive mode, physical attacks seem to work well on him. In his defensive state, magic works better.
50:13 First Key
51:00 Games District
Fortunately, the score threshold for the shooting game is fairly easy. You also meet the NPC who wants you to collect tickets.
53:25 Lumen's Past
After we unlock the first gate, Larry taunts Lumen for abandoning the park. Lumen's father was in charge of this place and expected his son to succeed him, but Lumen chose to become a doctor onboard the Virtue instead.
55:21 Fun House
Unfortunately, the push puzzle maps still have encounters, which can get distracting.
The memory puzzle doesn't reset when you fail, so it's actually a lot easier than most other puzzles of its kind.
1:01:03 Boss: Ball Baron
Unlike me, you shouldn't be afraid to spam status healing items to cure the baron's ailments.
1:04:41 Ailment Abilities
You can now learn skills to inflict ailments. Like with elemental conjuring, this requires you to use the support role to buff each other.
1:05:56 Theatre District
To get the final key, you have to play a minigame where you have to press directional keys and Z. This is an easier version of the fencing minigame in Naufragar.
Note that the shooting game and posing game are now in the arcade section of the Virtue. I don't know if there's any point to playing them.
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